
The first hours of the game put the protagonist on the trail of the impact sites of military aircraft, an expedient of gameplay that unfortunately goes to impact on the rhythm of the introductory phase, extremely bland.ĭespite a decidedly more marked use of the scripts compared to what was seen in the predecessor, the long and solitary exploratory phases, the lack of interesting firefights and the mediocrity of the cut-scenes cannot create that magic and that involvement that the first game was able to summon, nor to drag the player as he did Clear Sky, made dynamic at least by the many fights. The division between main and secondary quests will once again be very clear, the latter always available from the NPCs encountered at outposts and cities.

The purpose of Call of Pripyat is not in fact to renew a formula now considered successful, but to resume the lines of the discourse from where they left off before the little successful digression Clear Sky, and propose a continuation of the story, still characterized by the same gameplay. The interface is intact, identical the PDA that allows you to keep track of the missions and consult the inevitable map with objectives and resources marked, the GDR-style inventory unchanged, complete with statistics for weapons and armor. Sore ZoneĪ few steps on the edge of the Zone will be enough to realize how much the elements at the base of the gameplay have not changed at all compared to three years ago.

Following Strelok's deactivation of the Bruciacervella, the Ukrainian government thinks it well to launch a military operation in a big way, probably with the aim of getting our hands on the "Wish Hearer" despite lengthy preparations, the Freeway mission is a total failure, and Major Alexander Degtyarev is sent to the Zone to examine the drop points of military aircraft. Unlike the S.T.A.L.K.E.R.: Clear Sky stand-alone expansion, whose temporal location made it a prequel, STALKER: Call of Prypiat picks up the story from where we left it at the end of the first episode. Three years after the release of STALKER: Shadow of Chernobyl, the developers of GSC Game World invite us to return to the zone, proposing the first true official sequel of the lucky brand.
